Notations

From Electric Wind God Fist

This Notation is used throughout both this wiki and in the Tekken community in general, as shorthand for game input, combos, move properties, and more.
The goal of this Page is to help understand the readers what this notations mean, but also for contributers of this wiki to know what notation to use, when writing articles for Electric Wind God Fist.

Summary

1
Left Punch
2
Right Punch
3
Left kick
4
Right kick
u
Up
d
Down
f
Forward
b
Backward
uf
Up and forward
df
Down and forward
ub
Up and backward
db
Down and backward
n
Neutral
U
Up (Hold)
D
Down (Hold)
F
Forward (Hold)
B
Backward (Hold)
UF
Up and forward (Hold)
DF
Down and forward (Hold)
UB
Up and backward (Hold)
DB
Down and backward (Hold)
+
Pressed together
#
Pressed together, on the same frame
Followed by
~
Followed by, immediately
Followed by, tight input window
<
>
Followed by, with delayed input
*
Held input
_
or
cc
u~n (Crouch cancel)
ss
u~n_d~n (Neutral and Movement)
dash
f,f
qcf
d,df,f (quarter-circle forward)
qcb
d,db,b (quarter-circle backward)
hcf
b,db,d,df,f (half-circle forward)
hcb
f,df,d,db,b (half-circle backward)
dp
f,d,df (Dragon punch)
iws
Instant while standing
From stance
~
From stance transition
P
Successful parry
J
WR
While running (entered by f,f,f)
WS
While standing
FC
Full crouch
hFC
Half crouch
BT
Back turned
SS
Sidestep
SSL
Sidestep left
SSR
Sidestep right
FUFT
Face up, feet towards
FUFA
Face up, feet away
FDFT
Face down, feet towards
FDFA
Face down, feet away
CD
Crouch dash
OTG
Grounded opponent (“on the ground”)
i
Active frames (“impact frame”)
r
Recovery
+
-
Frame advantage
~
Frame range, inclusive
a
Opponent floats during recovery and recovers grounded ("airborne")
b
Opponent recovers back turned
c
Opponent recovers crouching
d
Opponent is grounded during recovery and recovers grounded ("downed")
g
Opponent can guard during recovery
s
Opponent floats during recovery and recovers standing ("stagger")
h
High
m
Mid
l
Low
s
Special mid
a
Aerial
H
High (hits grounded)
M
Mid (hits grounded)
L
Low (hits grounded)
S
Special mid (hits grounded)
!
Unblockable (modifier)
t
Throw
pc
Powercrush
ps
Parry state
js
Jumping state, i.e. low crush
cs
Crouching state, i.e. high crush
fs
Floating state, i.e. can be juggled
gs
Grounded state
S!
Screw (or Tailspin)
W!
Wall splat
Wall bounce
WB!
Wall break
F!
FB!
Floor break
BB!
Balcony break
CH
Counter hit
CL
Clean hit
()
Whiffed or blocked moves
(x?)
Repeat string x times
[]
Damage or frame advantage of the following